3D Cartoon Bird Character
3D Cartoon Bird Character Short Animation
Character Development Rendered Pictures.


























3D Character Development Process.










3D Character Development Process - Time Lapse Videos
Drawing Character Reference Time-Lapse
3D Sculpting Character Time-Lapse (ZBrush)
Creating 3D single feather Time-Lapse (Maya)
Retopology 3D Character Time-Lapse (Maya Quad Draw)
UV Unwrapping 3D Character Time-Lapse (Maya)
Base Texture 3D Character Time-Lapse (Substance Painter)
3D Character Time-Lapse adding the fur and feathers (Maya Xgen Interactive Groom)
3D Character Time-Lapse - Blend shapes (Maya)
3D Character Blend shapes Test(Rendered) -Maya/Arnold
3D Character Rigging Painting Skin Weights -Maya
3D Character Rigging Connecting Control Curves to Blend shapes and Joints -Maya
3D Character Rig -Maya
Credits
3D Props Design/Modelling/UV layout
Aleksandra Miteva
3D Animation/Rigging
Aleksandra Miteva
Lighting/Texturing/Rendering
Aleksandra Miteva
Video Editing
Aleksandra Miteva
Story
from the author
“Just a cute 3D Cartoon Model of a bird who is designed to make you smile!”
Programs used
3D Character and Props Design/Modelling/UV layout
Maya/ZBrush
3D Animation/Rigging
Maya
Lighting/Texturing/Rendering
Maya/Substance Painter/Arnold
Video Editing
Blender
About the project
3D Modelling
The Bird was sculpted in ZBrush, textured in Substance Painter animated and rendered in Maya/Arnold.
UV - UDIM, texture and normal maps were exported from Substance Painter to be rendered in Arnold/Maya.